What Video Games Have to Teach Us About Learning and Literacy
Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.
Specificaties
| ISBN/EAN | 9781403984531 |
| Auteur | James Paul Gee |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Paperback / gebrocheerd |
| Pagina's | 256 |
| Lengte | |
| Breedte |
