What If...

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On a quiet, uneventful night, four kids are sitting around a campfire. One of them wants to play a game to liven things up. The night turns into a crazy adventure! A king and queen need them to find a missing princess. They team up with a brave knight and a mighty wizard. The kids do have one unique skill. The power to change anything at any time. The journey starts with wild dogs. Then they cross a giant. Followed by a battle with pirates. They scuffle with a bunch of moles. Next, they meet some skilled snowmen. Then they run into a couple of witches. A final showdown with gnome ninjas leads them to be heroes and save the princess. All that is left is to collect the glory!

Specificaties
ISBN/EAN 9781728349848
Auteur John Flint
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 66
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