What If...
On a quiet, uneventful night, four kids are sitting around a campfire. One of them wants to play a game to liven things up. The night turns into a crazy adventure! A king and queen need them to find a missing princess. They team up with a brave knight and a mighty wizard. The kids do have one unique skill. The power to change anything at any time. The journey starts with wild dogs. Then they cross a giant. Followed by a battle with pirates. They scuffle with a bunch of moles. Next, they meet some skilled snowmen. Then they run into a couple of witches. A final showdown with gnome ninjas leads them to be heroes and save the princess. All that is left is to collect the glory!
Specificaties
| ISBN/EAN | 9781728349848 |
| Auteur | John Flint |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Paperback / gebrocheerd |
| Pagina's | 66 |
| Lengte | |
| Breedte |
