We the Gamers
How Games Teach Ethics and Civics
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
Specificaties
| ISBN/EAN | 9780190926113 |
| Auteur | Karen (Director of the Games and Emerging Media Program Schrier |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Paperback / gebrocheerd |
| Pagina's | 400 |
| Lengte | |
| Breedte |
