We the Gamers
How Games Teach Ethics and Civics
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
Specificaties
ISBN/EAN | 9780190926113 |
Auteur | Karen (Director of the Games and Emerging Media Program Schrier |
Uitgever | Van Ditmar Boekenimport B.V. |
Taal | Engels |
Uitvoering | Paperback / gebrocheerd |
Pagina's | 400 |
Lengte | |
Breedte |