Procedural Storytelling in Game Design
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Specificaties
ISBN/EAN | 9781138595309 |
Auteur | Tanya X. Short |
Uitgever | Van Ditmar Boekenimport B.V. |
Taal | Engels |
Uitvoering | Paperback / gebrocheerd |
Pagina's | 392 |
Lengte | 235.0 mm |
Breedte | 156.0 mm |