Procedural Storytelling in Game Design
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
Specificaties
| ISBN/EAN | 9781138595309 |
| Auteur | Tanya X. Short |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Paperback / gebrocheerd |
| Pagina's | 392 |
| Lengte | 235.0 mm |
| Breedte | 156.0 mm |
