Procedural Storytelling in Game Design

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Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

Specificaties
ISBN/EAN 9781138595309
Auteur Tanya X. Short
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 392
Lengte 235.0 mm
Breedte 156.0 mm

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