Possible Worlds in Video Games

From Classic Narrative to Meaningful Actions

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In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

Specificaties
ISBN/EAN 9781300896357
Auteur Antonio José Planells de la Maza
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 260
Lengte
Breedte

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