Gamification in Learning and Education
Enjoy Learning Like Gaming
This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Specificaties
| ISBN/EAN | 9783319472829 |
| Auteur | Sangkyun Kim |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Gebonden in harde band |
| Pagina's | 159 |
| Lengte | |
| Breedte |
