Game Engine Architecture
Volume II, Graphics, Motion and Sound
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Specificaties
ISBN/EAN | 9781041162575 |
Auteur | Jason Gregory |
Uitgever | Van Ditmar Boekenimport B.V. |
Taal | Engels |
Uitvoering | Paperback / gebrocheerd |
Pagina's | 760 |
Lengte | |
Breedte |