Game Engine Architecture

Volume II, Graphics, Motion and Sound

Game Engine Architecture voorzijde
Game Engine Architecture achterzijde
  • Game Engine Architecture voorkant
  • Game Engine Architecture achterkant

In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

Specificaties
ISBN/EAN 9781041162575
Auteur Jason Gregory
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 760
Lengte
Breedte

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