Game Engine Architecture
Volume I, Foundations and Core Engine Systems
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Specificaties
| ISBN/EAN | 9781032443065 |
| Auteur | Jason Gregory |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Gebonden in harde band |
| Pagina's | 650 |
| Lengte | |
| Breedte |
