Game Character Modeling and Animation with 3ds Max
Takes you step-by-step through the process of creating a playable 3D character using 3DS Max. This title offers an overview of the 3D real-time character asset creation pipeline. It takes you through the five major subjects used in the asset pipeline.
Specificaties
ISBN/EAN | 9781138427808 |
Auteur | Yancey (Senior 3D Artist Clinton |
Uitgever | Van Ditmar Boekenimport B.V. |
Taal | Engels |
Uitvoering | Gebonden in harde band |
Pagina's | 360 |
Lengte | |
Breedte |