Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

Specificaties
ISBN/EAN 9781138597822
Auteur Adam Chapman
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Paperback / gebrocheerd
Pagina's 302
Lengte 235.0 mm
Breedte 159.0 mm

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