Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
Specificaties
| ISBN/EAN | 9781138597822 |
| Auteur | Adam Chapman |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Paperback / gebrocheerd |
| Pagina's | 302 |
| Lengte | 235.0 mm |
| Breedte | 159.0 mm |
