Computer Graphics Programming in OpenGL with C++
Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy.
Specificaties
| ISBN/EAN | 9781501522598 |
| Auteur | Scott Gordon |
| Uitgever | Van Ditmar Boekenimport B.V. |
| Taal | Engels |
| Uitvoering | Gebonden in harde band |
| Pagina's | 568 |
| Lengte | 236.0 mm |
| Breedte | 184.0 mm |
