Artificial Intelligence and Games

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

Specificaties
ISBN/EAN 9783319635187
Auteur Georgios N. Yannakakis
Uitgever Van Ditmar Boekenimport B.V.
Taal Engels
Uitvoering Gebonden in harde band
Pagina's 337
Lengte 210.0 mm
Breedte 150.0 mm

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